Level Design on World of Warcraft is a highly collaborative process where we work with 3D environment artists, 3D prop artists, quest designers, dungeon artists, and other level designers in order to put together a fully realized world for players to explore. As Level Designers, we are responsible for dictating zone flow, sculpting the terrain, painting down terrain texture and color, building villages and other points of interest, and hand placing 3D art assets to fill the world, making it feel vibrant and alive.
I worked on a few specific POIs in Stormsong Valley, namely Mildenhall Meadery, The Jeweled Coast, Eckhart Lodge, and their surrounding wilderness areas.
Additional Level Design
Collin Gilbert
https://www.artstation.com/sboulian
Environment Art Support
Tina Wang
Nick Murano
https://www.artstation.com/pixelbutterfly
https://www.artstation.com/meldyran