Level Design on WoW is a highly collaborative process where we work with 3D environment artists, 3D prop artists, quest designers, dungeon artists, and other level designers in order to put together a fully realized world for players to explore. As Level Designers, we are responsible for dictating zone flow, sculpting the terrain, painting down terrain texture and color, building villages and other points of interest, and hand placing 3D art assets to fill the world, making it feel vibrant and alive.
I worked on a few specific POIs in Nazjatar, including the Alliance hub of Mezzamere and Queen Azshara's Imperial Garden. I was also responsible for the initial art demo of the kelp biome which can be seen throughout Nazjatar as well as the art demo for the POI that would become Ashen Strand.
Additional Level Design
Colin Volrath
Kyle Aronson
Jestry Ahlswede
Zach Turner
Environment Art Support
Tina Wang
Marie Lazar
Kate McKee
Gabe Gonzalez
Nick Murano
Phillip Zhang